Showing posts with label opengl. Show all posts
Showing posts with label opengl. Show all posts

Sunday, May 1, 2011

Resources for Beginning SDL Development

I'm currently messing around with the Simple DirectMedia Layer (SDL). For just getting going with putting a window on the screen and starting an event loop, I found this tutorial by Tim Jones to work as advertised, even though it's almost four years old. Following that, I expanded it with his OpenGL tutorial and was in business. My silly codename for this project is "NZ" -- don't ask why. So, I have four interesting files right now: Makefile, main.cc, NZ.hh and NZ.cc. These put a colourful square in the top left corner of the screen.

Makefile



main.cc



NZ.hh



NZ.cc

Run 'make' and then './main' in your terminal and you'll get something like this: